Taurean, a senior at Christ the King Jesuit College Preparatory School in the city’s Austin neighborhood, is excited about the new Innovation Center his school just opened, and especially the Maker Lab, which includes a recording studio.
While he plans to study software engineering and computer science in college, he is also interested in music production.
“I talk to a lot of people about this, believe it or not. I think that it really has a lot of potential and it could really be a big game changer in just the future of CTK students. I know so many students who want to take part in audio engineering and different STEM programs, but they just don’t have a space outside of school where they have access to the equipment that they need to take on those kinds of things,” Taurean said. “Now, having it in school is just perfect. It’s an opportunity that you can’t really pass up.”
Located on the third floor of the school in its former library, the Innovation Center includes an experiential Maker Lab with 3D printers and laser cutters, a sound studio, team tables and workstations, flexible collaborative space adjoining the lab for classroom instruction, student group study and project management, along with counseling rooms to provide confidential space for group counseling.
Christ the King is part of the Cristo Rey Network, made up of schools around the country at which students receive a college-preparatory education and spend five eight-hour days a month working at local corporations such as Abbot Laboratory and Wintrust Bank in the Chicago area, gaining work experience and earning about 60 percent of their tuition.
When the pandemic hit and corporations went to remote work, many of those work-study positions were suspended. Leaders at Christ the King knew they needed to raise money to support the students in the future.
They talked to families, students and community partners to see what was most needed.
“At the end of a lot of those discussions, our parents, kids and our work-study folks were really saying ‘We need to prepare for the next generation of jobs,’” said Clem Martin, president of Christ the King Jesuit College Prep.
Out of those discussions came the idea for a STEM-focused space for innovation.
“We’re really looking at how best can we prepare our kids to meet the challenges of the future. I think that space will help in that process,” Martin said.
New space for counseling sessions is a key part of the new center.
“There’s a tremendous need on the West Side. For our students and our families, we were able to expand capacity there as well,” Martin said.
The center is also used for extracurricular activities, and community groups will be invited to use it.
While the center is busy, Martin said the school is still ramping up the curriculum that will be used there. In the spring, for example, there will be a class for seniors on innovation and invention and another on robotics.
“As people learn about the spaces and the technology that goes with them, it’s getting used more and more. We anticipate that continuing to grow,” he said. “Our kids deserve access to opportunity. I think they have talent, they have drive, they have brains and the ability to do the work. They just need somebody to open the door.”
“It’s really opportunity based. We have a lot going on in there,” said Kaylin, a senior, of the Innovation Center.
Kaylin plans to study art and innovation in college while minoring in architectural design, so she is drawn to the Maker Lab.
“I do a lot of art stuff and graphic design and so the 3D printers are one of the things that I can use to get more architectural media as an art medium. There’s a lot of things it will help with the STEM area, especially since that’s what I want to do in college,” she said.
The work-study program and the other opportunities Christ the King offers give the students a leg up over their peers, Taurean said.
“This has given us a taste of what it’s like after college,” he said. “You really can’t beat that.”
Kaylin agrees.
“The way I see it, CTK isn’t giving us little odd jobs here and there,” Kaylin said. “They are actually giving us real jobs that real people have. They’re preparing us for things that we’re going to actually be doing in real life. And they are helping us find a pathway or a gateway into what we actually want to do.”
Fifth grader Noah attended Robb Elementary School in Uvalde, Texas and was shot during the May 24 massacre that killed 19 fourth graders and two teachers. He is recovering and now attends Sacred Heart Catholic School, through a scholarship from Catholic Extension. In a letter to Pope Francis, he wrote, “When I started school last week, I felt safe and loved.”
Students at St. Symphorosa School can tackle new challenges this year by putting their heads together and figuring out how to make things work.
After a year of renovation, Leo Catholic High School students are enjoying the newly rebuilt Alumni Field at 79th Street and Morgan Avenue.
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New Innovation Center preparing students for next generation of jobs – Chicago Catholic
Video Strategies | Office of Digital Learning – Nevada Today
Keeping your students engaged in lecture can be difficult at the best of times. Poorly created videos can be distracting and may cause student learning to suffer. When students view your videos, they are engaging in a passive learning experience. During a lecture video, you may ask them to pause and jot down ideas or notes, but doing so is up to them—you can’t see whether or not they do as you requested. You also can’t see confusion, enjoyment, or frustration in their faces. As such, what your students hear needs to be polished and complete to help keep them engaged. Below are helpful standards and options for creating engaging videos.
Jump to:
Break lectures into topical segments of approximately 7–12 minutes; not to exceed 15 minutes. This allows students to digest every part of the lesson, quickly revisit what they may not have understood, and it provides a meaningful place to pause if they need to return to the lesson later. This can also be invaluable if you need to update a video later. It’s much easier to re-record 10 minutes than 50 minutes! Don’t be afraid to create multiple videos for a single topic—perhaps your topic breaks into four 15-minute videos very nicely, or maybe it’s more like five or six 10-minute videos.
Great sounding audio makes a big difference in the quality of a lecture video. It’s difficult to listen to even a short audio clip when the sound quality is bad. There are many things to consider before recording a lecture, all at low cost or free as lendable technology through the @One’s Lendable Technology program.
The first microphone is the one you probably already have: your mobile device or a laptop. All modern mobile devices and most laptops come with a built-in mic. Built-in mics are usually not great, but they are not bad. They can get the job done under the right environmental conditions.
A built-in microphone will get the job done, but it’s better if you can control the environmental noise when you are recording. The best option is to set up an environment that mimics a soundproof booth. Here are some tips on how to soundproof your office or home space. The idea here is simple: maximize your voice and minimize all environmental sounds that your microphone can pick up. This is how you control the environmental conditions to maximize the quality of your recording. As such, you’re doing two things at the same time:
An Internet search for “mini recording booth” shows several sites with DIY plans or optional purchases. The cost of a DIY “booth” can be under $50.
It’s important to note that the term USB defines the connector, not the microphone. What you’re buying is a higher quality microphone that easily plugs directly into your computer via the USB port.
USB microphones were made specifically for the type of work you’re doing at a very reasonable cost. Really good USB microphones sell for well under $100.
The unidirectional mic alone is a great improvement in sound quality. Unidirectional Microphones are microphones that only pick up sound from a specific side or direction of the microphone. Thus, if you are speaking into a unidirectional microphone, you must speak into the correct side in order to get good quality on the recording.
If you’re buying a new USB microphone for recording, make sure the device is unidirectional, or has the option of unidirectional recording.
As with poor audio quality, when video content is disorganized, meandering, and incomplete, it is very difficult to watch and retain information. Reading from a script works well for voice-over-PowerPoint videos, and writing your script in advance will provide you with the opportunity to edit your lecture for clear and concise content before recording. Reading from your edited script will also help keep the “uhhs” and empty silence to a minimum.
A side benefit of reading from a pre-written script is you now have an alternative format to provide to students that may have a different learning style, as well as a quick and easy way to caption the video. Whether you are captioning your own videos or requesting captioning services, having an accurate script will save time and money.
There are a number of options that are supported at the University for recording lectures or on-screen content. Click the links below to explore the different options.
You may have longer videos that you’d like to pare down for easier consumption (such as lecture videos that were recorded during the pandemic). Here are a few steps to follow when editing your videos:
When editing, try not to go overboard with special effects and transitions. This can reduce engagement or they can become barriers to learning when people focus on the effect and stop paying attention to the content. A few effects can be helpful, but there’s a limit when it becomes too much.
Take engagement further and create an Interactive Video Quiz with Kaltura. Interactive video quizzing allows you to embed questions at any point in a video. These questions are attached to the video and “travel” with it in any of your WebCampus courses. As students watch the video quiz, the questions will appear at the chosen points. Quizzes can be graded, when paired with a Canvas Assignment, and grades are automatically recorded in the gradebook.
Video can be a great way to convey information quickly and effectively to many people, but keep in mind that it’s not a preferred learning method for some. Varying instructional approaches and activities help, and so can things like including a transcript and captions. Here are some tips to help your video content work well for the largest audience possible:
Sound Particles releases Spatial Music plugins bundle – Mixdown
Sound Particles has released a new Spatial Music bundle of plugins to accompany their 6FX bundle, featuring all the same plugins except for the Doppler.
Read all the latest gear news here.
The bundle contains the company’s Density, Space Controller Studio, Brightness Panner, Energy Panner, and Air | Music Edition plugins.
If you’re not working in immersive formats, fear not, because the bundle has tools for those working in stereo as well.
Density is a great plugin for adding width, depth, and space to your audio sources which due to its three modes, suits the budding, intermediate, and advanced audio engineers alike. This plugin adds spatialisation to the mix in both subtle and intense ways with a visualiser, so you know exactly how you’re affecting the source material. We previously reviewed Density here.
Space Controller Studio is a nifty tool to pan sounds in surround and immersive by simply connecting your mobile device to a DAW, and using it as a movement reader to pan the sounds to where you’re pointing.
Brightness Panner is committed to change the way you use sound in space by spreading sound around you. This plugin makes panning incredibly easy and streamlined by applying movement to your sounds using brightness analysis.
Energy Panner uses the intensity of a sound to control its movement. From traditional stereo to immersive, this plugin enables artists to add dynamic depth to their panning techniques without any effort or additional routing.
Air | Music Edition allows users to quickly and realistically simulate the distance and depth of close-miked sources in any mix. Basically simulating the effect of air dampening.
“We decided to create a bundle specifically for our music production audience so it’s easier for them to transition into the immersive world,” says founder and CEO of Sound Particles Nuno Fonseca.
“Whether they’re working with stereo or spatial, the results are incredible. We believe this pack of plugins will empower their music to another level.”
The Spatial Music Bundle is available now at a discounted introductory rate of 20% off until November 21.
Head to Sound Particles for more information.
Arcane launches crossover with Just Dance 2023 – Win.gg
The Just Dance games are going on a journey to Runeterra as a new collaboration between Arcane and Just Dance has been announced.
Just Dance is a series of movement games in which the player follows a glowing neon example to dance along to classic and contemporary songs. The long-running franchise recently announced an upcoming collaboration with Arcane, the animated adaptation of League of Legends’ story that released on Netflix in 2021.
The official Just Dance Twitter account posted a picture of one of the game’s signature neon instructors dressed up as a replica of Jinx from the Arcane series. The instructor stands on top of a Zaunite rooftop, where Jinx and Vi reunite in Arcane’s second act before Vi is kidnapped by the Fireflies gang. The teaser was clearly signaling the inclusion of some of Arcane’s acclaimed soundtrack for fans to dance along to.
We will show them all.@arcaneshow pic.twitter.com/qB7OieQCeg
This isn’t League of Legends’ first crossover with the Just Dance series, with songs from fictional pop band K/D/A making appearances in previous Just Dance games. The most likely candidate to be included in Just Dance 2023 Edition is Arcane’s theme song “Enemy” made by repeated Riot Games collaborators Imagine Dragons. Fans seem to be ecstatic to see Arcane’s soundtrack making its way to the Just Dance series, with plenty more songs from the series being proposed as additions.
Riot Games’ music production is lauded by fans as some of the best in the gaming industry, prompting jokes that Riot Games is a music company that makes video games to promote their music. Now things have gone full circle, with music created to promote one video game making its way into an actual music game for fans to dance along to.
Riot and Ubisoft have not yet officially announced which Arcane songs will be available in Just Dance 2023, but fans can probably expect the Imagine Dragons title theme as well as a song or two from the series’ soundtrack, given the high-profile artists who collaborated on it.![]()
Tampas 1st 5-Star Hotel Opens With Lenny Kravitz Performance – Patch
TAMPA, FL — Unlike other 24-hour gateway cities, Tampa has always flown very quietly and confidently under the radar.
Its understated and simple approach to life gives it an authenticity that residents say distinguishes it from other great cities. But, with a growing reputation as a culinary hotspot, world-class shopping, a collection of highly regarded museums, energetic nightlife and national-winning sports teams including Stanley Cup- and the Super Bowl-winning teams, Tampa’s time has come — and with it comes its first 5-Star hotel.
Cementing the city’s coming of age, and its position as a gateway to southern Florida is the unveiling of Water Street Tampa’s EDITION Hotel, the latest addition to the $3.5 billion urban mixed-use development expansion project led by Strategic Property Partners, a partnership between Cascade Investment LLC and Tampa Bay Lightning owner Jeff Vinik, which is transforming an underused waterfront into a vibrant community.
The crown jewel of Water Street Tampa deserved a royal opening celebration that featured a performance by global icon Lenny Kravitz on Oct. 22.
“Not often have I had the opportunity to work on a project that will completely transform the very center and heartbeat of a great city like Tampa, and make it even greater,” said Ian Schrager, the visionary pioneer of the boutique hotel concept and the EDITION creator. “I call it urban expansion, rather than urban renewal, and it serves as a model for how cities will transform and evolve in the future. The scale of it is mind-boggling and we’re very happy to be right here and a part of it.”
Reminiscent of Stockholm and other very livable European and Scandinavian harbor cities that offer metropolitan city with living by the sea, when complete, the Water Street Tampa neighborhood will double the footprint of downtown Tampa.
Unfolding more than 9 million square feet, the neighborhood is built around wellness, connectivity, walkability and sustainability, placing its residents in the heart of a balanced urban experience, and offering waterfront views, publicly accessible green space, first-rate dining and shopping, cultural attractions, entertainment venues, residences and offices.
“Water Street Tampa includes new hotels, retail, dining, workplace and residential offerings at a scale that has the potential to make Tampa a 24-hour international gateway city for all of central and southern Florida, one of the fastest-growing states in the country,” Schrager said.
At the heart of this transformative project, The Tampa EDITION sets a new standard as the city’s first 5-star experience, offering the sophistication and an original design that the EDITION brand is known for.
Designed, conceived and programmed by ISC Design Studio, in partnership with Morris Adjmi Architects, Nichols Architects, Bonetti Kozerski Architects and Roman and Williams, the hotel remains firmly rooted in the EDITION brand’s refined simplicity and style. Spread over 26 stories, there are 172 rooms and 38 private residences, a rooftop terrace with a pool, expansive spa and wellness facility, fitness center, and seven bars and restaurants including a signature offering from Michelin-starred chef John Fraser.
“The hotel seamlessly blends the energy of a major metropolitan city with a warm-weather resort sensibility,” Schrager said. “The design is simple and pure. There isn’t anything superfluous or gratuitous, nor a wasted gesture.”
From the outside, The Tampa EDITION is a striking addition to the Water Street Tampa neighborhood, its combination of industrial elements, art deco-inspired curves and lush greenery blending into the neighborhood’s organic ethos. Defined by a vertical tower that houses the residences, with wrap-around balconies that update the traditional idea of a Florida room, an outdoor garden in the sky, the building is anchored by the lower nine floors, which comprise the hotel’s guest rooms and public spaces.
Accessible from Channelside Drive, the hotel’s main entrance at 500 Channelside Drive with its softly curved bougainvillea-covered canopy, leads to an open-flow lobby with soaring 20-foot-high ceilings and floor-to-ceiling windows that bring natural light onto the elegant interiors anchored by a dramatic white marble sculptural staircase.
Here, a mixture of open-pore travertine, walnut wood and a jungle of live greenery comes together in the Lobby Bar to create a warm, natural backdrop for striking features such as a large-scale stainless steel Anish Kapoor-inspired lilac orb art piece, a custom-designed travertine pool table and intimately grouped furniture — from Christian Liaigre reading lights to Jean-Michel Frank-style chairs — that sit atop champagne-colored rugs. The Lobby Bar serves elevated classic cocktails with a Mediterranean twist, along with shareable small plates.
Flanking this space is a scalloped American Black Walnut bar with cognac leather stools, which then flows into Lilac, the signature fine dining Mediterranean restaurant helmed by Michelin-starred chef and California native John Fraser. Open from Tuesday to Saturday, the dining room’s walnut flooring and the warm glow from the pendant globes create a convivial space focused around an eight-seat Christian Liaigre chef’s counter in sandblasted walnut and an open kitchen.
Taking its cues from Fraser’s Greek heritage, the cuisine at Lilac highlights locally sourced and seasonal ingredients showcasing unique flavors and techniques through an Eastern Mediterranean lens. Guests receive a prix fixe menu, beginning with hors d’oeuvres to share followed by three courses of their choice. Signature dishes include locally sourced grouper cooked in a cataplana, short rib cooked on a rotisserie and herbed pasta with a soft egg and sherry-braised chanterelle mushrooms.
“It is always an honor to collaborate with the EDITION. We share a similar culture and are both keen on offering modern luxury and high quality,” Fraser said. “Ian Schrager is a genius at providing the stage and setting the spirit and tone. We are grateful to him and the hotel’s ownership for continuously investing in the best. Through great hospitality, architecture and design, we strive for our guests to feel as if they have arrived at a sanctuary where they never have to leave. We look forward to being a part of Ian’s vision through our food and beverage offerings — with something for everyone during all parts of the day.”
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“John Fraser has created signature restaurants for us at the West Hollywood EDITION and the Times Square EDITION — both of which are amazingly successful,” Schrager said. “Recognized as one of the best chefs in the world, his health and wellbeing-focused cooking style is appropriate not just for Florida’s climate, but it also fits into Water Street’s wellness principles. This is a great opportunity to bring a world-class, internationally recognized Michelin star chef to Tampa.”
Fraser is also behind the concepts of the hotel’s other food and beverage outlets, including Market at EDITION. Located on the opposite side of the lobby to Lilac, Market at EDITION makes the most of its streetside corner spot with a private garden oasis perfect for alfresco dining on Water Street. Here, the bright and airy all-day dining space features a scalloped white oak and Calcutta marble coffee and pastry bar, which sits adjacent to a casual dining space. Market at EDITION’s menu has an Italian trattoria flair, with fresh pizzas emerging from the open hatch behind the zinc bar, alongside light, healthy, casual and ingredient-driven classics.
The second floor — accessed via the sculptural staircase — introduces a variety of dramatic and distinctive spaces that work together or separately.
Evoking old Hollywood glamour, Punch Room is a cozy, muted space accented with rich jewel-toned shades of emerald and sapphire. Handsome walnut wall paneling creates a European gentleman’s club-like feel that is enhanced by Pierre Chareau alabaster wall sconces, a flickering double-sided fireplace, bright-blue George Smith furniture, Rojo Alicante marble tables and a cognac marble bar backed by a softly lit smoky antique mirror. Ideal for a sedate pre-dinner cocktail or a conversational nightcap, the venue’s unique cocktail menu focuses on the West Indies, highlighting aged spirits, spices, teas and tropical fruits in drinks such as The Black Pearl and The Tampa Punch, alongside elevated bar snacks.
Arts Club combines a trio of spaces that elevate Tampa’s entertainment scene. Visitors can start their evening in the Lounge with a cocktail and some light bites against a backdrop of ebonized wood, black damask velvet sofas, black leather banquettes and a specially commissioned photobooth in black lacquer with a gold interior.
From there, the Verde Antico marble bar noir, with its luminescent yellow velvet stools in the bar area, is the perfect precursor before an evening of entertainment in the finale, Arts Club Cabaret. Featuring an organic undulating ceiling of 350 mirrored balls of various sizes and theatrical ruby red velvet drapery, this Radio City Music Hall-inspired space will play host to a roster of entertainers with spectacular effects.
Also on the second floor and the mezzanine level above is the 250-guest private event space and a series of meeting rooms — including two studios and a boardroom — which all come complete with top technology, including electronically controlled black-out blinds and light-filtering window treatments, retractable walls to accommodate events of all sizes, and an interior design scheme of white oak and travertine details, resulting in a bright, modern and airy offering.
The design of the wellness facility, also on level two, is just as fresh. The reception area with its curved white oak and marble-topped desk and gold leaf accent wall behind is flanked on either side by arches, which lead to an all-white co-ed relaxation area and six treatment rooms. The spa offers a menu of treatments from Biologique Recherche Skinlab facials to the EDITION Signature Massage.
In a first for Tampa, The Rooftop is the place to see and be seen. Located on level nine, just below the residences, the area comprises Azure at EDITION, another restaurant overseen by chef John Fraser, and a sprawling pool club with cabanas for day and night, open to hotel guests and residents only, and accessible either via the restaurant or its own entrance.
Here, swathes of travertine create a neutral backdrop for a trimming of lush landscaping including Japanese blueberry trees and bright pops of purple bougainvillea, which sit atop the five poolside cabanas materializing an outdoor garden in the sky. With 81 sun loungers, resident DJs and a bar, the vibe here is relaxed, the perfect spot to while away a sunny day against Tampa city views.
Open to the public, Azure at EDITION serves a fresh Mediterranean-inspired menu of dishes such as Santorini Tomato Fritters, in an elevated setting anchored by a large white oak and marble racetrack bar and lined with intimate and private banquettes, upholstered in white leather and linen, separated by slatted bleached oak screens.
Finally, sandwiched between the second level and the ninth-floor Rooftop are the 172 guestrooms and suites. Each room is an understated haven with marble bathrooms and a curved American Black Walnut entrance that leads to a light white oak space embellished with photography by the late New York-based fashion and portrait photographer, Rodney Smith, and custom Jean-Michel Frank-inspired furniture alongside the sensuous curves of a white lacquer Cherner Chair.
There are five Garden Terrace rooms on the third floor. The one-bedroom Penthouse with a media room, open-plan living and dining room, pantry and expansive walk-in wardrobe and bathroom is on a light-filled corner of the eighth floor, while each guestroom either looks out onto the city, or has views of the boat-filled Garrison Channel.
“Tampa is a city that’s really coming into its own,” said Schrager. “It’s got a good quality of life and a great food scene. It’s a city in the sun, but it’s not a vacation-only spot. It’s a real living, breathing city and that’s what I think is so special about it.”
Nightly rates start at $479 for a superior king room. Reservations can be made here.
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Master of Nutrition and Master of Public Health student “Ask Anything” session – The Daily | Case Western Reserve University
The field of nutrition is rapidly growing and offers extensive career opportunities for graduates. At Case Western Reserve University, the Master of Nutrition and Master of Public Health Nutrition programs provide students with comprehensive curriculum options and unique opportunities that prepare professionals for a variety of careers.
In these programs, students benefit from the connections and resources that only a top-ranked medical school can provide. Students gain hands-on experience with award-winning faculty, benefit from small class sizes and have numerous opportunities to participate in research.
Members of the CWRU community are invited to meet graduate students in these programs during an “Ask Anything” session today (Nov. 9) from 6 to 7 p.m. via Zoom.
A student panel will share their experiences and answer questions about the program.
The following students will participate in the discussion:
Register to attend this session.
campuswidemaster of public healthnutrition
Interested in participating in a research study? Looking for an upcoming event in your department?
Check out what’s happening on campus and post your own event or news on the community bulletin board
No. 10 EQ Takes On No. 1 TCU in “Go Gold” Meet – Baylor University Athletics – BaylorBears.com
The Generative AI Revolution in Games – Andreessen Horowitz
To understand how radically gaming is about to be transformed by Generative AI, look no further than this recent Twitter post by @emmanuel_2m. In this post he explores using Stable Diffusion + Dreambooth, popular 2D Generative AI models, to generate images of potions for a hypothetical game.
What’s transformative about this work is not just that it saves time and money while also delivering quality – thus smashing the classic “you can only have two of cost, quality, or speed” triangle. Artists are now creating high-quality images in a matter of hours that would otherwise take weeks to generate by hand. What’s truly transformative is that:
There hasn’t been a technology this revolutionary for gaming since real-time 3D. Spend any time at all talking to game creators, and the sense of excitement and wonder is palpable. So where is this technology going? And how will it transform gaming? First, though, let’s review what is Generative AI?
Generative AI is a category of machine learning where computers can generate original new content in response to prompts from the user. Today text and images are the most mature applications of this technology, but there is work underway in virtually every creative domain, from animation, to sound effects, to music, to even creating virtual characters with fully fleshed out personalities.
AI is nothing new in games, of course. Even early games, like Atari’s Pong, had computer-controlled opponents to challenge the player. These virtual foes, however, were not running AI as we know it today. They were simply scripted procedures crafted by game designers. They simulated an artificially intelligent opponent, but they couldn’t learn, and they were only as good as the programmers who built them.
What’s different now is the amount of computing power available, thanks to faster microprocessors and the cloud. With this power, it’s possible to build large neural networks that can identify patterns and representations in highly complex domains.
This blog post has two parts:
First, let’s explore some assumptions underlying the rest of this blog post:
1. The amount of research being done in general AI will continue to grow, creating ever more effective techniques
Consider this graph of the number of academic papers published on Machine Learning or Artificial Intelligence in the arXiv archive each month:
As you can see, the number of papers is growing exponentially, with no sign of slowing down. And this just includes published papers – much of the research is never even published, going directly to open source models or product R&D. The result is an explosion in interest and innovation.
2. Of all entertainment, games will be most impacted by Generative AI
Games are the most complex form of entertainment, in terms of the sheer number of asset types involved (2D art, 3D art, sound effects, music, dialog, etc). Games are also the most interactive, with a heavy emphasis on real-time experiences. This creates a steep barrier to entry for new game developers, as well as a steep cost to produce a modern, chart-topping game. It also creates a tremendous opportunity for Generative AI disruption.
Consider a game like Red Dead Redemption 2, one of the most expensive games ever produced, costing nearly $500 million to make. It’s easy to see why – it has one of the most beautiful, fully realized virtual worlds of any game on the market. It also took nearly 8 years to build, features more than 1,000 non-playable characters (each with its own personality, artwork, and voice actor), a world nearly 30 square miles in size, more than 100 missions split across 6 chapters, and almost 60 hours of music created by over 100 musicians. Everything about this game is big.
Now compare Red Dead Redemption 2 to Microsoft Flight Simulator, which is not just big, it’s enormous. Microsoft Flight Simulator enables players to fly around the entire planet Earth, all 197 million square miles of it. How did Microsoft build such a massive game? By letting an AI do it. Microsoft partnered with blackshark.ai, and trained an AI to generate a photorealistic 3D world from 2D satellite images.
This is an example of a game that would have literally been impossible to build without the use of AI, and furthermore, benefits from the fact that these models can be continually improved over time. For example, they can enhance the “highway cloverleaf overpass” model, re-run the entire build process, and suddenly all the highway overpasses on the entire planet are improved.
3. There will be a generative AI model for every asset involved in game production
So far 2D image generators like Stable Diffusion, or MidJourney have captured the majority of the popular excitement over Generative AI due to the eye-catching nature of the images they can generate. But already there are Generative AI models for virtually all assets involved in games, from 3D models, to character animations, to dialog and music. The second half of this blog post includes a market map highlighting some of the companies focusing on each type of content.
4. The price of content will drop dramatically, going effectively to zero in some cases.
When talking to game developers who are experimenting with integrating Generative AI into their production pipeline, the greatest excitement is over the dramatic reduction in time and cost. One developer has told us that their time to generate concept art for a single image, start to finish, has dropped down from 3 weeks to a single hour: a 120-to-1 reduction. We believe similar savings will be possible across the entire production pipeline.
To be clear, artists are not in danger of being replaced. It does mean that artists no longer need to do all the work themselves: they can now set initial creative direction, then hand off much of the time consuming and technical execution to an AI. In this, they are like cel painters from the early days of hand-drawn animation in which highly skilled “inkers” drew the outlines of animation, and then armies of lower-cost “painters” would do the time-consuming work of painting the animation cels, filling in the lines. It’s the “auto-complete” for game creation.
5. We are still in the infancy of this revolution and a lot of practices still need to be refined
Despite all the recent excitement, we are still just at the starting line. There is an enormous amount of work ahead as we figure out how to harness this new technology for games, and enormous opportunities will be generated for companies who move quickly into this new space.
Given these assumptions, here are some predictions for how the game industry may be transformed:
1. Learning how to use Generative AI effectively will become a marketable skill
Already we are seeing some experimenters using Generative AI more effectively than others. To make the most use of this new technology requires using a variety of tools and techniques and knowing how to bounce between them. We predict this will become a marketable skill, combining the creative vision of an artist with the technical skills of a programmer.
Chris Anderson is famous for saying, “Every abundance creates a new scarcity.” As content becomes abundant, we believe it’s the artists who know how to work most collaboratively and effectively with the AI tools who will be in the most short supply.
For example, to use Generative AI for production artwork carries special challenges, including:
2. Lowering barriers will result in more risk-taking and creative exploration
We may soon be entering a new “golden age” of game development, in which a lower barrier to entry results in an explosion of more innovative and creative games. Not just because lower production costs result in lower risk, but because these tools unlock the ability to create high-quality content for broader audiences. Which leads to the next prediction…
3. A rise in AI-assisted “micro game studios”
Armed with Generative AI tools and services, we will start to see more viable commercial games produced by tiny “micro studios” of just 1 or 2 employees. The idea of a small indie game studio is not new – hit game Among Us was created by studio Innersloth with just 5 employees – but the size and scale of the games these small studios can create will grow. This will result in…
4. An Increase in the number of games released each year
The success of Unity and Roblox have shown that providing powerful creative tools result in more games being built. Generative AI will lower the bar even further, creating an even greater number of games. The industry already suffers from discovery challenges – more than 10,000 games were added to Steam last year alone – and this will put even more pressure on discovery. However we will also see…
5. New game types created that were not possible before Generative AI
We will be seeing new game genres invented that were simply not possible without Generative AI. We already talked about Microsoft’s flight simulator, but there will be entirely new genres invented that depend on real-time generation of new content.
Consider Arrowmancer, by Spellbrush. This is an RPG game that features AI-created characters for virtually unlimited new gameplay.
We also know of another game developer that is using AI to let players create their own in-game avatar. Previously they had a collection of hand-drawn avatar images that players could mix-and-match to create their avatar – now they have thrown this out entirely, and are simply generating the avatar image from the player’s description. Letting players generate content through an AI is safer than letting players upload their own content from scratch, since the AI can be trained to avoid creating offensive content, while still giving players a greater sense of ownership.
6. Value will accrue to industry specific AI tools, and not just foundational models
The excitement and buzz around foundational models like Stable Diffusion and Midjourney are generating eye-popping valuations, but the continuing flood of new research ensures that new models will come and go as new techniques are refined. Consider website search traffic to 3 popular Generative AI models: Dall-E, Midjourney, and Stable Diffusion. Each new model has its turn in the spotlight.
An alternative approach may be to build industry aligned suites of tools that focus on the Generative AI needs of a given industry, with deep understanding of a particular audience, and rich integration into existing production pipelines (such as Unity or Unreal for games).
A good example is Runway which targets the needs of video creators with AI assisted tools like video editing, green screen removal, inpainting, and motion tracking. Tools like this can build and monetize a given audience, adding new models over time. We have not yet seen a suite such as Runway for games emerge yet, but we know it’s a space of active development.
7. Legal challenges are coming
What all of these Generative AI models have in common is that they are trained using massive datasets of content, often created by scraping the Internet itself. Stable Diffusion, for example, is trained on more than 5 billion image/caption pairs, scraped from the web.
At the moment these models are claiming to operate under the “fair use” copyright doctrine, but this argument has not yet been definitively tested in court. It seems clear that legal challenges are coming which will likely shift the landscape of Generative AI.
It’s possible that large studios will seek competitive advantage by building proprietary models built on internal content they have clear right & title to. Microsoft, for example, is especially well positioned here with 23 first party studios today, and another 7 after its acquisition of Activision closes.
8. Programming will not be disrupted as deeply as artistic content – at least not yet
Software engineering is the other major cost of game development, but as our colleagues on the a16z Enterprise team have shared in their recent blog post, Art Isn’t Dead, It’s Just Machine-Generated, generating code with an AI model requires more testing and verification, and thus has a smaller productivity improvement than generating creative assets. Coding tools like Copilot may provide moderate performance improvements for engineers, but won’t have the same impact… at least anytime soon.
Based on these predictions, we offer the following recommendations:
1. Start exploring Generative AI now
It’s going to take a while to figure out how to fully leverage the power of this coming Generative AI revolution. Companies that start now will have an advantage later. We know several studios who have internal experimental projects underway to explore how these techniques can impact production.
2. Look for market map opportunities
Some parts of our market map are very crowded already, like Animations or Speech & Dialog, but other areas are wide open. We encourage entrepreneurs interested in this space to focus their efforts on the areas that are still unexplored, such as “Runway for Games”.
We have created a market map to capture a list of the companies we’ve identified in each of these categories where we see Generative AI impacting games. This blog post goes through each of those categories, explaining it in a bit more detail, and highlighting the most exciting companies in each category.
Generating 2D images from text prompts is already one of the most widely applied areas of generative AI. Tools like Midjourney, Stable Diffusion, and Dall-E 2 can generate high quality 2D images from text, and have already found their way into game production at multiple stages of the game life cycle.
Concept Art
Generative AI tools are excellent at “ideation” or helping non-artists, like game designers, explore concepts and ideas very quickly to generate concept artwork, a key part of the production process. For example, one studio (staying anonymous) is using several of these tools together to radically speed up their concept art process, taking a single day to create an image that previously would have taken as long as 3 weeks.
2D Production Art
Some studios are already experimenting with using the same tools for in-game production artwork. For example, here is a nice tutorial from Albert Bozesan on using Stable Diffusion to create in-game 2D assets.
3D assets are the building block of all modern games, as well as the upcoming metaverse. A virtual world, or game level, is essentially just a collection of 3D assets, placed and modified to populate the environment. Creating a 3D asset, however, is more complex than creating a 2D image, and involves multiple steps including creating a 3D model and adding textures and effects. For animated characters, it also involves creating an internal “skeleton”, and then creating animations on top of that skeleton.
We’re seeing several different startups going after each stage of this 3D asset creation process, including model creation, character animation, and level building. This is not yet a solved problem, however – none of the solutions are ready to be fully integrated into production yet.
3D assets
Startups trying to solve the 3D model creation problem include Kaedim, Mirage, and Hypothetic. Larger companies are also looking at the problem, including Nvidia’s Get3D and Autodesk’s ClipForge. Kaedim and Get3d are focused on image-to-3D; ClipForge and Mirage are focused on text-to-3D, while Hypothetic is interested in both text-to-3D search, as well as image-to-3D.
3D Textures
A 3D model only looks as realistic as the texture or materials that are applied to the mesh. Deciding which mossy, weathered stone texture to apply to a medieval castle model can completely change the look and feel of a scene. Textures contain metadata on how light reacts to the material (i.e. roughness, shininess, etc). Allowing artists to easily generate textures based on text or image prompts will be hugely valuable towards increasing iteration speed within the creative process. Several teams are pursuing this opportunity including BariumAI, Ponzu, and ArmorLab.
Animation
Creating great animation is one of the most time consuming, expensive, and skillful parts of the game creation process. One way to reduce the cost, and to create more realistic animation, is to use motion capture, in which you put an actor or dancer in a motion capture suit and record them moving in a specially instrumented motion capture stage.
We’re now seeing Generative AI models that can capture animation straight from a video. This is much more efficient, both because it removes the need for an expensive motion capture rig, and because it means you can capture animation from existing videos. Another exciting aspect of these models is that they can also be used to apply filters to existing animations, such as making them look drunk, or old, or happy. Companies going after this space include Kinetix, DeepMotion, RADiCAL, Move Ai, and Plask.
Level design & world building
One of the most time consuming aspects of game creation is building out the world of a game, a task that generative AI should be well suited to. Games like Minecraft, No Man’s Sky, and Diablo are already famous for using procedural techniques to generate their levels, in which levels are created randomly, different every time, but following rules laid down by the level designer. A big selling point of the new Unreal 5 game engine is its collection of procedural tools for open world design, such as foliage placement.
We’ve seen a few initiatives in the space, like Promethean, MLXAR, or Meta’s Builder Bot, and think it’s only a matter of time before generative techniques largely replace procedural techniques. There has been academic research in the space for a while, including generative techniques for Minecraft or level design in Doom.
Another compelling reason to look forward to generative AI tools for level design would be the ability to create levels and worlds in different styles. You could imagine asking tools to generate a world in 1920’s flapper era New York, vs dystopian blade-runner-esque future, vs. Tolkien-esque fantasy world.
The following concepts were generated by Midjourney using the prompt, “a game level in the style of…”
Sound and music are a huge part of the gameplay experience. We’re starting to see companies using Generative AI to generate audio to complement the work already happening on the graphics side.
Sound Effects
Sound effects are an attractive open area for AI. There have been academic papers exploring the idea of using AI to generate “foley” in film (e.g. footsteps) but few commercial products in gaming yet.
We think this is only a matter of time, since the interactive nature of games make this an obvious application for generative AI, both creating static sound effects as part of production (“laser gun sound, in the style of Star Wars”), and creating real-time interactive sound effects at run-time.
Consider something as simple as generating footstep sounds for the player’s character. Most games solve this by including a small number of pre-recorded footstep sounds: walking on grass, walking on gravel, running on grass, running on gravel, etc. These are tedious to generate and manage, and sound repetitive and unrealistic at runtime.
A better approach would be a real-time generative AI model for foley sound effects, that can generate appropriate sound effects, on the fly, slightly differently each time, that are responsive to in-game parameters such as ground surface, weight of character, gait, footwear, etc.
Music
Music has always been a challenge for games. It’s important, since it can help set the emotional tone just as it does in film or television, but since games can last for hundreds or even thousands of hours, it can quickly become repetitive or annoying. Also, due to the interactive nature of games, it can be hard for the music to precisely match what’s happening on screen at any given time.
Adaptive music has been a topic in game audio for more than two decades, going all the way back to Microsoft’s “DirectMusic” system for creating interactive music. DirectMusic was never widely adapted, due largely to the difficulty of composing in the format. Only a few games, like Monolith’s No One Lives Forever, created truly interactive scores.
Now we’re seeing a number of companies trying to create AI generated music, such as Soundful, Musico, Harmonai, Infinite Album, and Aiva. And while some tools today, like Jukebox by Open AI, are highly computationally intensive and can’t run in real-time, the majority can run in real-time once the initial model is built.
Speech and Dialog
There are a large number of companies trying to create realistic voices for in-game characters. This is not surprising given the long history of trying to give computers a voice through speech synthesis. Companies include Sonantic, Coqui, Replica Studios, Resemble.ai, Readspeaker.ai, and many more.
There are multiple advantages to using generative AI for speech, which partly explains why this space is so crowded.
Many startups are looking at using generative AI to create believable characters you can interact with, partly because this is a market with such wide applicability outside of games, such as virtual assistants or receptionists.
Efforts to create believable characters go back to the beginnings of AI research. In fact, the definition of the classic “Turing Test” for artificial intelligence is that a human should be unable to distinguish between a chat conversation with an AI versus a human.
At this point there are hundreds of companies building general purpose chatbots, many of them powered by the GPT-3 like language models. A smaller number are specifically trying to build chatbots for the purpose of entertainment, such as Replika and Anima who are trying to build virtual friends. The concept of dating a virtual girlfriend, as explored in the movie Her, may be closer than you think.
We are now seeing the next iteration of these chatbot platforms, such as Charisma.ai, Convai.com, or Inworld.ai, meant to power fully rendered 3D characters, with emotions, and agency, with tools to allow the creator to give these characters goals. This is important if they’re going to fit within a game or have a narrative place in advancing the plot forward, versus purely being window dressing.
One of the most successful generative AI tools at large is Runwayml.com, because it brings together a broad suite of creator tools in a single package. Currently there is no such platform serving video games, and we think this is an overlooked opportunity. We would love to invest in a solution that features:
This is an incredible time to be a game creator! Thanks in part to the tools described in this blog post, it has never been easier to generate the content needed to build a game – even if your game is as large as the entire planet!
It’s even possible to one day imagine an entire personalized game, created just for the player, based on exactly what the player wants. This has been in science fiction for a long time – like the “AI Mind Game” in Ender’s Game, or the holodeck in Star Trek. But with the tools described in this blog post advancing as quickly as they are, it’s not hard to imagine this reality is just around the corner.
If you are a founder, or potential founder, interested in building an AI for Gaming company, please reach out! We want to hear from you!
***
The views expressed here are those of the individual AH Capital Management, L.L.C. (“a16z”) personnel quoted and are not the views of a16z or its affiliates. Certain information contained in here has been obtained from third-party sources, including from portfolio companies of funds managed by a16z. While taken from sources believed to be reliable, a16z has not independently verified such information and makes no representations about the current or enduring accuracy of the information or its appropriateness for a given situation. In addition, this content may include third-party advertisements; a16z has not reviewed such advertisements and does not endorse any advertising content contained therein.
This content is provided for informational purposes only, and should not be relied upon as legal, business, investment, or tax advice. You should consult your own advisers as to those matters. References to any securities or digital assets are for illustrative purposes only, and do not constitute an investment recommendation or offer to provide investment advisory services. Furthermore, this content is not directed at nor intended for use by any investors or prospective investors, and may not under any circumstances be relied upon when making a decision to invest in any fund managed by a16z. (An offering to invest in an a16z fund will be made only by the private placement memorandum, subscription agreement, and other relevant documentation of any such fund and should be read in their entirety.) Any investments or portfolio companies mentioned, referred to, or described are not representative of all investments in vehicles managed by a16z, and there can be no assurance that the investments will be profitable or that other investments made in the future will have similar characteristics or results. A list of investments made by funds managed by Andreessen Horowitz (excluding investments for which the issuer has not provided permission for a16z to disclose publicly as well as unannounced investments in publicly traded digital assets) is available at https://a16z.com/investments/.
Charts and graphs provided within are for informational purposes solely and should not be relied upon when making any investment decision. Past performance is not indicative of future results. The content speaks only as of the date indicated. Any projections, estimates, forecasts, targets, prospects, and/or opinions expressed in these materials are subject to change without notice and may differ or be contrary to opinions expressed by others. Please see https://a16z.com/disclosures for additional important information.
Astropad Studio adds new ‘Magic Gestures’ and Apple Pencil Hover support on macOS through M2 iPad Pro – 9to5Mac
November 16
Michael Potuck
– Nov. 16th 2022 9:00 am PT
@michaelpotuck
Astropad Studio has received an update today with a number of handy new features. Headlining the release is Apple Pencil Hover coming to your favorite desktop creative apps through the M2 iPad Pro. There are also new Magic Gestures and 3D sculpting support in Blender and ZBrush.
Astropad Studio 5.2 (and Luna Display 5.2) arrived today with the company detailing everything new in a blog post.
“Our users have been asking for Apple Pencil hover for years, but there wasn’t much we could do without proper iPad support. Now that Apple delivered, we are thrilled to support Pencil hover on the new 2022 iPad Pros!”
Astropad also notes that “Hover was one of the last features that Wacom tablets had that the iPad didn’t. Adding Apple Pencil hover makes the iPad an even better Wacom replacement for digital artists.”
Here’s a look at Apple Pencil Hover support in Blendr on iPad Pro:
Luna Display 5.2 also gets Apple Pencil Hover:
Astropad Studio gets a range of new custom gestures for an even more seamless experience.
Per-app custom gestures: Artists love customizing their workspaces, so we’ve gone a step further with custom gestures per desktop app!
New tap gesture option – Now, you can configure a one-finger tap gesture
Double-tap shortcuts with Apple Pencil: Configure two commands to switch between when double tapping on the side of the Apple Pencil.
“This one’s for all the 3D artists! We’ve added new gestures for panning, zooming, and rotating the 3D canvas.” Astropad Studio also gets 3D shortcuts and custom quick keys for both Blendr and ZBrush.
Astropad highlights that both your iPad and Mac/PC will need to be updated to the latest Astropad Studio release to get all of the features.
Astropad Studio is available to try for free with a 30-day trial then runs $99.99/year. But the company is offering 30% off annual subscriptions with code “FESTIVE” at checkout.
It’s also doing an automatic 30% off for all Luna Display orders.
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The new iPad Pro is powered by the A12Z processor and features a new camera setup on the back. Apple has also unveiled a new Magic Keyboard with a trackpad for iPad Pro.
@michaelpotuck
Michael is an editor for 9to5Mac. Since joining in 2016 he has written more than 3,000 articles including breaking news, reviews, and detailed comparisons and tutorials.
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Podcast: Escape into nature's soundscapes – Mongabay.com
Healthy ecosystems are often noisy places: from reefs to grasslands and forests, these are sonically rich thanks to all the species defending territories, finding mates, locating prey, or perhaps enjoying the ability to add to life’s rich chorus.
Recording soundscapes of such places is one way to ensure we don’t forget what a full array of birds, bats, bugs, and more sounds like, and it couldn’t be more important, as the world witnesses a decline in many such kinds of creatures, due to the biodiversity crisis.
So on this episode of the podcast, host Mike G. plays a diverse selection of forest soundscapes from South America and Africa and discusses them with their creator, sound recordist George Vlad, who travels widely and shares the acoustic alchemy of nature via his Youtube channel.
Listen here:
Research shows that younger generations of people are often unaware of the decline in bird and bug populations, whether visually or sonically, and often therefore think that the current sights and sounds around them are the natural state of landscapes. This ‘ecological forgetfulness’ is called ‘shifting baselines syndrome,’ and one way to subvert it is to record soundscapes.
The episode features recordings from Brazil’s Javari Valley and an African ‘bai’ (a natural clearing in the rainforest).
Join us to explore these sonic landscapes with Vlad and get inspired to find the richness of natural sounds near you.
Here’s related audio from a very popular episode in May 2020 that featured recordings of forest elephants at a bai in Central African Republic:
In 2018 the podcast featured a discussion of soundscape phenology and the emerging role it’s playing in the study of animal behavior and landscape ecology, hear that here:
Listeners interested in soundscapes and bioacoustics can explore more examples here:
• Audio: The sounds of tropical katydids and how they can benefit conservation, 01/22/20
• Audio: How listening to individual gibbons can benefit conservation, 11/26/19
• Audio: What underwater sounds can tell us about Indian Ocean humpback dolphins, 03/19/19
• Audio: The superb mimicry skills of an Australian songbird, 08/21/18
Subscribe to or follow the Mongabay Newscast wherever you get your podcasts, from Apple to Spotify, you can also listen to all episodes here on the Mongabay website or download our free app for Apple and Android devices to gain fingertip access to new shows and all our previous episodes.
Follow Mike Gaworecki on Twitter here: @mikeg2001
Banner image: A writhed hornbill, a Philippines endemic species, singing. Image by Olaf Oliviero Riemer via Creative Commons (CC BY 3.0).
Related audio here at Mongabay:
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Warner Music executive to speak at OSU | Entertainment | ocolly.com – Daily O'Collegian
Cloudy. Low 29F. Winds NE at 15 to 25 mph..
Cloudy. Low 29F. Winds NE at 15 to 25 mph.
Updated: November 17, 2022 @ 7:43 pm
OSU alumnus Scott Hendricks will return for a Q&A session at the Greenwood School of Music on Friday.
OSU alumnus Scott Hendricks will return for a Q&A session at the Greenwood School of Music on Friday.
OSU is no stranger to country music legends.
On Friday, the Michael and Anne Greenwood School of Music will host OSU alumnus and established music producer Scott Hendricks for a Q&A session.
Hendricks has produced music for stars such as Restless Heart, Alan Jackson, Brooks & Dunn, Trisha Yearwood, John Michael Montgomery, Faith Hill, Trace Adkins, Dan + Shay and Blake Shelton.
Hendricks has produced 121 top 10 singles and 78 hit No. 1 as of October.
Before becoming the executive vice president of A&R for Warner Music Nashville, Hendricks was the CEO and president of the Nashville divisions of Capital Records and Virgin Records.
Hendricks graduated from OSU with a degree in architectural acoustics in 1978.
Mark Perry, the director of music industry at the GSM, said that Hendricks’ success is something many music industry majors at OSU find encouraging.
“As a native of Clinton and an OSU alumnus, Scott Hendricks will serve as an inspiration to my music industry majors, proving that it is possible to earn success in the music industry,” Perry said.
Hendricks plans to discuss the country music industry as well as answer any other questions the audience would like to ask him. The Q&A is open to all who are interested in learning more about Hendricks, his career and his outlook of the music business.
“He will share his story but will also address the current state of the music industry, which he knows so well,” Perry said.
Not only will students have the opportunity to interact with Hendricks at the Q&A session, a select group of music students will meet with Hendricks to share their music with him.
This opportunity means everything to OSU students who are interested in pursuing a career in music production.
“I am so excited for Scott to speak to and meet with my students this semester,” Perry said. “He has excelled at being both a music executive and music producer. Astoundingly, at the same time he remains one of the most successful country music producers in history, still producing number one hits.”
The chance to speak with a producer as successful as Hendricks is not one to be passed upon. All majors could learn from Hendricks’ success and the experiences that have led him to such a rewarding career.
The first session begins at 9 a.m. Friday.
To learn more about pursuing a degree in music production and Michael and Anne Greenwood School of music, visit https://cas.okstate.edu/greenwood_school_of_music/index.html
Neil Young Refuses to Play Venues 'Fed by Factory Farms' – Ultimate Classic Rock
Neil Young is refusing to play concert venues that use factory farms, a decision that could seriously jeopardize his ability to tour.
"When I look at the compromise that I would have to make to do that, the things that I don't believe in, that I'd have to endorse, it doesn't turn me on," Young explained during an interview with Canada’s CBC Radio.
Factory farming is a form of industrial livestock production, aimed to maximize product and minimize costs. It has come under harsh scrutiny for practices that many people consider to be cruel to animals, as well as being detrimental to the environment. Though controversial, the practice is nevertheless prevalent, with virtually every major foodservice and catering company receiving at least some of their food supply from a factory farm.
Though Young — a staunch environmentalist and supporter of sustainable family farming — can take measures to make his tour as green as possible, there’s little he can do about a venue’s catering contracts.
"I can deal with the power for the venue, I can make it clean. I can make the P.A. clean, the lights clean, the electricity in the building clean. I can clean up all my vehicles. I've got the right fuel. I can do all of that. But the food — all those places are fed by factory farms," the rocker noted.
"I can't support it," Young continued, admitting he’d want "good food that has to be clean food, sustainably grown, and presented in a sustainable way."
"Unless the venues are clean, and that they work that way, I won't be there," the singer declared.
Young’s last public live concert took place in September 2019, though he has played a spattering of private performances since then. The rocker previously said he was avoiding a return to the road out of caution surrounding the COVID pandemic. “Things have to be under control and going in one direction for a while before I'm going to go out and play," he explained in December 2021.
Now, almost a year later, it appears his concerns over factory farming may continue to keep Young from touring.
"I've seen too much," the Rock & Roll Hall of Famer declared. "I can't do it. I believe in what I believe, and it's grounded in science. I know what's going on in the planet, what caused it, what we're continuing to do, and I cannot support buildings, organizations and companies that will not change that. If they change it, then I can consider going."
What Do DJs Use to Make Music? – EDM Sauce
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Presenting you India's top Music Producer, Audio Engineer, CDJ: Akash Das – News Live
Pride East Entertainments Pvt. Ltd.
PUBLISHED:
Akash, a city boy who has always been into music and carving out his own place in the electronic music industry with skillful sets and unmatchable music production techniques, is back again to hit the charts.
Akash, from an introverted kid to a well-known electronic music producer, not only in India but around the world has made it to himself and never looked back since day one.
This Jaipur-based artist has been gaining some recognition in the International electronic dance music industry because of his unique style and energetic track compositions. Over the past few months, Akash has been mysteriously working on his upcoming releases with a promise of some fresh and unexplored style of music for his listeners.
This year he is also going to announce a few of his future collaborations with some Indian and International artists.
The city boy has had a busy year working as a ghost producer and constructing his own tracks simultaneously. He started his career in 2016 as a Dj, music producer & audio engineer at EMA Jaipur and has left many Industry pros speechless. He follows a disciplined approach to work and that’s what brought him fame. He’s already spent half his life perfecting his craft which is clearly visible now.
His latest track “Meant To Be” is escalating on the top charts and rising on Spotify with a countless number of plays.
It’s a pure blend of progressive & electro-house music with beautiful breakdown and vocals.
Akash tells us, “ My dedication and commitment helped me achieve some remarkable milestones in the electronic music industry. It’s just the beginning of my career and I’m gearing up to introduce a tonne of high quality soulful music and unimaginable DJ sets in future. My fans can expect to hear more of my trademark sound with all new dance music vibe. The beginning of my journey hasn’t been easy and I didn’t want it to be because what comes easy – goes easy. Never giving up made me sign my first International record label in the year 2020 and there have been many after that.” He then says, “I try to express profound emotion in simple melodies. Each track I produce has a story and somewhere relates to my real life situation. I’m very thankful to my listners, friends & family. I wouldn’t have reached where I am without your love and support.”
© 2022 Pride East Entertainments Private Limited. All Rights Reserved.
Equestrian Live Stats – Auburn, Bridgewater, Oklahoma State – Auburn Tigers Official Athletic Site
Nov. 17, 2022
11 a.m.
![]() |
||
|---|---|---|
| Auburn | Bridgewater |
| Auburn | Event | Bridgewater |
|---|---|---|
| 6 | Overall Points | 2 |
| 626 | Overall Score | 586 |
| 6 | Jumping Seat Points | 2 |
| 626 | Jumping Seat Score | 586 |
| Fences | ||||||
|---|---|---|---|---|---|---|
| Rider | Score | Points | Horse | Points | Score | Rider |
| Baylee Mckeever | 76 | 1 | Cartoon | — | 65 | Ellie Weinreb |
| Anna Marie Mayes | 79 | 1 | Teddy | — | 70 | Kelsey Quinn |
| Grace Pearson | 78 | 1 | Neto | — | 76 | Caroline Warren |
| Hallie Rush | 66 | — | Encore | 1 | 77 | Emily Nuthall |
| Total | 299 | 3 | — | 1 | 288 | — |
| Flat | ||||||
|---|---|---|---|---|---|---|
| Rider | Score | Points | Horse | Points | Score | Rider |
| Lindsey Klein | 79 | 1 | Bebe | — | 72 | Caroline Warren |
| Samantha Briggs | 76 | 1 | Chunky | — | 65 | Emily Nuthall |
| Anna Marie Mayes | 84 | — | Teddy | 1 | 85 | Kelsey Quinn |
| Baylee Mckeever | 88 | 1 | Chippy | — | 76 | Ellie Weinreb |
| Total | 327 | 3 | — | 1 | 298 | — |
1 p.m.
| Oklahoma State | Bridgewater |
|---|
| Oklahoma State | Event | Bridgewater |
|---|---|---|
| 7 | Overall Points | 1 |
| 620 | Overall Score | 581 |
| 7 | Jumping Seat Points | 1 |
| 620 | Jumping Seat Score | 581 |
| Fences | ||||||
|---|---|---|---|---|---|---|
| Rider | Score | Points | Horse | Points | Score | Rider |
| Hope King | 75 | — | Leo | 1 | 76 | Caroline Warren |
| Grace McReynolds | 79 | 1 | Belle | — | 78 | Kelsey Quinn |
| Sydney North | 77 | 1 | Player | — | 73 | Delaney Broderick |
| Riley Hogan | 80 | 1 | Moon | — | 74 | Ellie Weinreb |
| Total | 311 | 3 | — | 1 | 301 | — |
| Flat | ||||||
|---|---|---|---|---|---|---|
| Rider | Score | Points | Horse | Points | Score | Rider |
| Ella Reinauer | 76 | 1 | Izzo | — | 65 | Carolien Warren |
| Hannah Coleman | 83 | 1 | Faye | — | 72 | Delaney Broderick |
| Elizabeth Carter | 75 | 1 | Maverick | — | 71 | Kelsey Quinn |
| Mackenzie Carreras | 75 | 1 | Hudson | — | 72 | Ellie Weinreb |
| Total | 309 | 4 | — | — | 280 | — |
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Nonprofit launches to provide donation-based music education – Illinois Times
By Holly Whisler
The vision behind the nonprofit, Christian organization is to bring affordable, donation-based music education to all who want to learn to be classically trained musicians. Cochran said that he and his wife “had this concept in the works for some time,” and that the pandemic helped to accelerate making SCARA a reality. Cochran said they want “music education to be available and accessible,” and SCARA fulfills that mission. Ultimately, SCARA is their way of “giving and serving.”
Initially, the Cochrans thought SCARA would be well-suited to families who homeschool their kids; SCARA could fulfill the music aspect of the overall homeschool curriculum. As well, they hoped school districts that do not have a robust music program could augment the curriculum with classes offered at SCARA.
Corey Cochran has 12 years’ experience teaching at the college level and is currently a music education doctoral candidate at Liberty University. He is a classical guitarist and offers college-preparatory courses for high school students who plan to study classical guitar at the college level.
“We’re growing,” stated Cochran, who said there’s still plenty of room to accept more students. If learning to play guitar and sing is something your child has always wanted to do, this is the time to seize the opportunity. Courses are designed to start students at the beginner level and when a student show proficiency at their current level, they will progress to more focused instruction.
Group classes are completely donation-based. The suggested donation is $10 per person per class, but families are simply asked to give what they can. Cochran said group lessons get students used to performing in front of others, “since this is a performing arts program.”
SCARA also provides private lessons to students who qualify through an audition process, and scholarships are available.
Musical subjects currently offered at SCARA are:
• Music fundamentals for early childhood, elementary, youth, and adult learners
• Electric, acoustic and classical guitar
• Bass guitar
• Music production, which consists of studio practicum, beat-writing, song-writing, sampling and midi-programming, orchestration and arrangement in popular styles, vocal technique, vocal production and arrangement, keyboard and synthesizer technique and arrangement, audio science and technology and music industry studies
• Composition and theory, ear training
Everyone is welcome at SCARA. Cochran said, “Students will be challenged and allowed to grow at their own pace. Furthermore, to those parents who are struggling to find a musical outlet for their kids – here it is.”
General information about SCARA, class schedules and how to become a student can be found at scara.academy.
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How To Become a Nightclub Security Officer – EDM Sauce
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Have you ever considered a career in nightclub security? It can be a very exciting and rewarding field, but it’s not without its challenges. In this article, we’ll tell you everything you need to know about becoming a nightclub security officer. Read on to learn more!
This post originally was posted on Music Industry Jobs.
Table of Contents
What Is a Nightclub Security Officer
Table of Contents
A nightclub security officer is responsible for the safety and security of patrons and staff at a nightclub or similar establishment. They may work alone or as part of a team, and their duties may include checking ID, monitoring crowd control, patrolling the premises, and responding to incidents.
Nightclub security officers must be able to remain calm and levelheaded in chaotic situations, and they must have a good working knowledge of emergency procedures. In addition to physical security, they may also be responsible for safeguarding the club’s inventory and cash. Nightclub security officers typically work late nights and weekends, and they may be required to work holidays.
What’s The Difference Between a Nightclub Security Guard and a Bouncer
Nightclub security guards and bouncers both have an important role to play in keeping clubgoers safe. However, there are some key differences between the two positions. For one, nightclub security guards are typically responsible for monitoring the entire club, while bouncers are usually stationed at the door. This means that security guards have a wider area of responsibility and may need to deal with more difficult situations. Additionally, security guards are often unarmed, while bouncers may be armed with tasers or pepper spray. Finally, security guards typically have more formal training than bouncers.
Despite these differences, both nightclub security guards and bouncers are essential for keeping clubs safe and welcoming for all patrons.
Is Being a Bouncer Danger?
Bouncers have one of the most dangerous jobs in the world. They are often required to deal with unruly, drunk, and aggressive people in high-pressure situations. As a result, bouncers are at a high risk of being injured or killed on the job. In fact, a recent study found that bouncers are more than twice as likely as other workers to suffer serious injuries such as concussions and fractures. Despite the dangers, many people choose to become bouncers because of the high pay and the excitement of the job.
If you’re considering becoming a bouncer, it’s important to weigh the risks and rewards carefully before making your decision.
How Big Do You Have To Be To Be a Bouncer?
You might be surprised to learn that there is no one-size-fits-all answer to this question. While some bouncers may be large in stature, others may be smaller but still possess the necessary strength and agility for the job. In general, however, most bouncers are at least six feet tall and have a muscular build. This is because they need to be able to physically control rowdy guests and remove them from the premises if necessary. They also need to be able to move quickly in order to keep up with the fast-paced environment of a busy night club or bar. Of course, being a bouncer also requires more than just physical strength. Bouncers must also be able to think on their feet and stay calm under pressure. They need to have good communication skills in order to diffused potential conflicts, and they need to be able to make quick decisions in order to maintain safety for all guests.
So, while there is no one specific requirement for becoming a bouncer, it is clear that the job does require a certain combination of physical ability, intelligence, and composure.
How Do I Become a Security Guard?
Becoming a security guard can be a great way to start a career in law enforcement or to provide an extra layer of security for your community. There are a few different ways to become a security guard, but the most common route is to complete a training program and obtain a license from the state in which you plan to work. Some states also require security guards to have a background check and to be fingerprinted. Once you have met all of the requirements for your state, you will be able to apply for jobs with security firms or private companies. Many security guards start their careers working at shopping malls or office buildings, but there are opportunities to work in a variety of settings, including hospitals, schools, and government buildings. With the right training and experience, you can begin a rewarding career as a security guard.
Is a License Needed To Do Nightclub Security?
Many people often ask if a license is needed to work in nightclub security. The answer to this question may depend on the state or country in which you reside. Some countries may have specific laws regarding who can work as a security guard in a club setting, while other states may not have any specific laws in place. In general, however, most clubs will require that their security guards have some type of valid identification, such as a driver’s license or passport. Additionally, most clubs will also require that their security guards have some form of training in crowd control and safety procedures. While having a license is not always required to work as a nightclub security guard, it is generally recommended in order to ensure that you are qualified for the job.
Can You Be a Security Guard with a Criminal Record?
The short answer is yes, you can be a security guard with a criminal record. In order to become a security guard, you must first apply for and obtain a security guard license. Part of the application process involves undergoing a background check. However, having a criminal record does not automatically disqualify you from becoming a licensed security guard.
The decision to issue a license is made on a case-by-case basis, taking into account the nature and severity of the offense as well as the length of time that has passed since the conviction. In some cases, applicants with minor offenses may be granted a license, while those with more serious offenses may be denied. As such, it is important to consult with an experienced licensing attorney before applying for a security guard license if you have a criminal record.
Nightclub Security Jobs
If you’re looking for a exciting job with great hours and good pay, then working as nightclub security might be the perfect fit for you. Nightclubs are always looking for responsible people to help keep their patrons safe. As a nightclub security guard, you would be responsible for ensuring that everyone is following the rules and staying safe. You would also need to be on the lookout for any potential problems or fights that might break out. Working as nightclub security can be a great way to meet new people and have a good time while you’re doing it. Plus, you’ll get to enjoy all the fun and excitement of the nightlife scene without having to worry about getting too wild yourself. So if you’re interested in working as nightclub security, be sure to browse night club jobs here.
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A Road Down Memory Lane in One 'Night at Café Society' – The Washington Informer
The Washington Informer
Black News, Commentary and Culture | The Washington Informer
Washington Performing Arts brought the 1930s the 40s supper club era back to life with “A Night at Café Society,” recently presented at Bethesda Blues and Jazz. On the menu were an array of talented artists setting the tone for a night of entertainment reminiscent of an era of early integrated clubs in New York. This production was co-curated by Karen Chilton and Murray Horwitz and headed by Eric E. Richardson, supervising producer at Washington Performing Arts. The team recreated a setting like what audiences enjoyed in Greenwich Village or the Upper East Side, where entertainers of all races brought joy to audiences of all races.
“A Night at Café Society” was Washington Performing Arts’ second production taking audiences into the world of Hazel Scott, a phenomenal jazz and classical pianist, singer and activist. She used her platform as an entertainer to advocate for equal justice. Scott was also in the limelight with her marriage to Harlem Baptist minister and U.S. Representative Adam Clayton Powell, Jr.
“We want people to think of Hazel Scott when they think of the women of that era who stood up,” Richardson said. “People instantly think of Billie Holiday, Nina Simone, or Josephine Baker. Hazel stands right there with them, but she’s never given the credit that she’s due.”
Let the Show Begin
The right tone at Bethesda Blues and Jazz was established with comedian and MC Mark Gregory. When asked to host “A Night at Café Society, Gregory did his research.
“It was an honor, and I had a good time. When I saw a video of Scott playing two pianos at once, that was amazing,” said Gregory, nephew of legendary comedian and activist Dick Gregory. “These people would not have been in this room if it were not for arts and entertainment. That’s what brought us together then and now.”
Coming to the stage was one outstanding talent after another, each one delivering their specialized brand of entertainment. Music director/drummer Chuck Redd led the house band. With Redd were pianist Warren Wolf, bass player Blake Meister, and tenor saxophonist Lyle Link.
Opening the show with a solo piano number was pianist, composer, vocalist, arranger, producer, conductor, and arts educator. Justin Trawick, a versatile guitarist and vocalist, wearing one of the best-looking hats ever, was a delightful crooner. Trumpeter and composer Etienne Charles played cool jazz sounds for the receptive audience. Anthony “Tony” Walker, another fantastic pianist, also delivered smooth sounds. He is also the music director for Washington Performing Arts Men, Women, and Children of the Gospel Choirs.
What would a club show be without some dancing? That was supplied by tap dancer and actor Baakari Wilder. The smooth, stylish dancer brought thrills to the audience that went back to his Broadway role in the tap musical “Bring In Da Noise, Bring In Da Funk.” Wilder spoke about his approach for “Café Society.”
“From a theatrical level, I’ve been fortunate to have studied with those pioneers who are no longer here,” said Wilder, a DC-area native, local college professor, and tap instructor in suburban Maryland and Virginia.
Ladies Take the Stage
Female vocalists also made their mark during “Café Society.” Nova Y. Payton, one of the top musical theater singer-actors in the metro DC area, sang a stunning rendition of “Strange Fruit.” The familiar song is primarily associated with Billie Holiday, but Payton’s arrangement put her multi-octave range on full display.
“It was a Joseph Joubert arrangement from “3 Mo’ Divas, a show I did in 2008,” Payton said. “He put the song together like an aria, which he called a lament.”
Wrapping up the evening was a powerful vocalist, keyboardist, and composer, Sheléa, who has performed with industry legends Quincy Jones, Stevie Wonder, and David Foster. Opening with the songs “Misty” and “Night and Day,” Sheléa’s voice wowed the audience and kept the theme of the evening in the right place. Things got a little off-track when she asked for audience suggestions. Moving back to where she felt more comfortable, the end of her set ended with an Aretha Franklin tribute.
All-in-all, the audience had a good time reliving the days of a bygone era. The enthusiastic buzz as people left Bethesda Blues and Jazz was about wanting to see the next event that honors the Hazel Scott era.
Learn more about performances at Washington Performing Arts at https://www.washingtonperformingarts.org.
Brenda Siler is an award-winning journalist and public relations strategist. Her communications career began in college as an advertising copywriter, a news reporter, public affairs producer/host and a… More by Brenda C. Siler
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